Following Everdome’s recent E2E economy facet tests with our community and MoneyFoxx collaborators, we recap a short explanation of the rationale behind the model.
A key goal of Everdome is to provide a platform for builders and creators to showcase their ideas, concepts, ideas and work.
In looking to serve a wide range of users, from individuals, or artists to larger digital projects or real life brands, we aim to construct immersive and interactive areas where audiences become deeply engaged.
While creative environments and interactive features take us toward this goal, we also look for ways to spark engagement through weaving certain elements into the fabric of our in-platform economy and ecosystem.
This is where the Experience-to-Earn, or E2E concept comes into play. Unlike traditional play-to-earn models focused solely on gaming, E2E broadens the scope. Think live events, cultural exhibitions, and community-driven collaborations where engagement creates tangible value.
Creators use Everdome’s Metaverse-on Demand tools to design events and allocate $DOME rewards, bought by the creator in order to spark engagement with their concept or idea.
Currently, all creator-users can create simple spaces with all the metaverse essentials of Avatar interactions, voice and text chat, along with mixed media displays.