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Experience to Earn - What’s the Point?

Following Everdome’s recent E2E economy facet tests with our community and MoneyFoxx collaborators, we recap a short explanation of the rationale behind the model.

Dec 27, 2024

Experience to Earn.png

Following Everdome’s recent E2E economy facet tests with our community and MoneyFoxx collaborators, we recap a short explanation of the rationale behind the model.

A key goal of Everdome is to provide a platform for builders and creators to showcase their ideas, concepts, ideas and work.

In looking to serve a wide range of users, from individuals, or artists to larger digital projects or real life brands, we aim to construct immersive and interactive areas where audiences become deeply engaged.

While creative environments and interactive features take us toward this goal, we also look for ways to spark engagement through weaving certain elements into the fabric of our in-platform economy and ecosystem.

This is where the Experience-to-Earn, or E2E concept comes into play. Unlike traditional play-to-earn models focused solely on gaming, E2E broadens the scope. Think live events, cultural exhibitions, and community-driven collaborations where engagement creates tangible value.

Creators use Everdome’s Metaverse-on Demand tools to design events and allocate $DOME rewards, bought by the creator in order to spark engagement with their concept or idea.

Currently, all creator-users can create simple spaces with all the metaverse essentials of Avatar interactions, voice and text chat, along with mixed media displays.

Coming up, we will add presentation spaces, conference halls and movie theaters to the mix, along with the possibility to book Phobos bar for metaverse parties in a more informal atmosphere.

Participants or visitors engage through tasks, attendance, or interactivity, earning rewards in $DOME tracked via blockchain. It’s transparent, secure, and tailored to the activity of the participant and the goals of the creator —whether it's a virtual conference, a collaborative challenge, or an immersive concert.

For users: Time spent becomes time rewarded. It’s not just about fun but learning, connecting, and earning in meaningful ways.

For creators: Higher engagement and loyalty build lasting connections, while digital asset rewards create more ways to involve audiences.

Buy $DOME, earn $DOME, spend $DOME, all while enjoying the growth of a deeper, more engaging and ultimately more fulfilling iteration of our digital experience.

Our initial tests with our community and partners proved very encouraging results, so you can expect to see more from this element of our platform economy in progress across the new year.

#ImagineTheMetaverseDifferently

metaverse, web3, interactive, crypto, experience, economy, rewards